By Nick Maizlin
For those of you who have been waiting for an honest and actually realistic sword fighting game, you’re in luck. Science fiction writer, Neal Stephenson is not exactly happy with the way swordfighting is done in video games. And so he believes it’s time for a revolution. Stepping away from the modern shooters, Stephenson is dedicated to make an arena-style fighting game that will be as realistic as possible, featuring various stances and actual sword combos to truly disable the opponent. And so begins the game Clang in tandem with Kickstarter to raise the required amount of money to make his vision a reality. And as we know, to make a realistic fighting game, Stephenson decided to ditch the classic controller-based approach. Perhaps it could’ve been accomplished with a Wii remote, but Stephenson has other ideas, instead deciding to use a low-latency, high-precision motion controller for the real deal. He says that to make such a game, everything needs to be taken one step at a time – in this case the focus is on the actual fighting mechanics and will later be expanded in terms of the story and various fighting styles.